Expertise editor & reporter

Dad and mom who don’t desire their youngsters on Roblox mustn’t allow them to use it, the chief govt of the big gaming platform has mentioned.
The positioning, which is the most well-liked within the UK amongst younger players aged eight to 12, has been dogged by claims of some youngsters being uncovered to specific or dangerous content material by its video games, alongside a number of reported allegations of bullying and grooming.
However its co-founder and CEO Dave Baszucki insisted that the corporate is vigilant in defending its customers and identified that “tens of hundreds of thousands” of individuals have “wonderful experiences” on the positioning.
When requested what his message is to oldsters who don’t desire their youngsters on the platform, Mr Baszucki mentioned: “My first message could be, in the event you’re not comfy, do not let your youngsters be on Roblox.”
“That sounds a little bit counter-intuitive, however I might all the time belief dad and mom to make their very own selections,” he advised BBC Information in an unique interview.
Gaming large
US-based Roblox is likely one of the world’s largest video games platforms, with extra month-to-month customers than Nintendo Change and Sony PlayStation mixed. In 2024 it averaged greater than 80 million gamers per day – roughly 40% of them beneath the age of 13. Its huge empire contains some 40 million user-generated video games and experiences.
Within the UK the On-line Security Act, which is available in to power in April, has strict legal guidelines for all tech companies particularly geared toward defending youngsters from on-line harms.
However Mr Baszucki says he stays assured in Roblox’s security instruments and insists the agency goes above and past to maintain its customers secure.

“We do within the firm take the angle that any unhealthy, even one unhealthy incident, is one too many,” he says.
“We look ahead to bullying, we look ahead to harassment, we filter all of these sorts of issues, and I might say behind the scenes, the evaluation goes on all the best way to, if vital, reaching out to legislation enforcement.”
Gamers who select to not show what he calls “civility” can face non permanent time-outs and longer bans, and Roblox claims to analyse all communications that go between members on the platform, more and more utilizing extra superior AI methods and different tech to take action — and something flagged is distributed for additional investigation.
In November final yr, below 13s have been banned from sending direct messages, and in addition from enjoying in “hangout experiences” which options chat between gamers.
Security filters bypassed
Nonetheless, the BBC was in a position to create two pretend accounts, one aged 15 and one aged 27, on unlinked gadgets and alternate messages between the 2.
Whereas the filters caught our makes an attempt to overtly transfer the dialog onto a unique platform, we discovered straightforward methods to re-word requests to speak elsewhere and make ideas about enjoying extra grownup video games.
After we confirmed the Roblox boss these findings, he argued that our instance highlighted the comparative security of Roblox: that individuals felt they needed to take content material which could breach Roblox’s guidelines to different platforms.
“We do not condone any kind of image-sharing on our personal platform, and you will see us getting increasingly more, I feel, method past the place the legislation is on this sort of behaviour,” Mr Baszucki says.
He admits there’s a delicate steadiness between encouraging friendships between younger individuals, and blocking alternatives for them come to hurt, however says he’s assured Roblox can handle each.
We additionally put to him some Roblox sport titles that the BBC has found have been really useful by the platform to an 11 year-old not too long ago, together with:
- ‘Late Night time Boys And Women Membership RP’
- ‘Particular Forces Simulator”
- ‘Squid Recreation’
- ‘Shoot down planes…as a result of why not?’
After we requested whether or not he thought they have been applicable, he mentioned he places his religion within the platform’s age score methods.
“One factor that is actually essential for the best way we do issues right here, is it isn’t simply on the title of the expertise, it is actually on the content material of the expertise as properly,” he says.
He insists that when Roblox charges expertise, they undergo rigorous tips and that the corporate has a “constant coverage” on that.
Mr Baszucki based the platform with Eric Cassel in 2004 and launched it to the general public in 2006 – a yr earlier than the primary Apple iPhone appeared, heralding the beginning of the smartphone period.
Mr Baszucki describes his youthful self as “much less of a gamer, and extra of an engineer”, and the pair’s first firm was an training software program supplier known as Information Revolution. However they quickly observed that children weren’t solely utilizing the product to do their homework.
“They needed to play and construct stuff. They have been making homes or ships or surroundings, and so they needed to leap in, and all of that studying was the germination of Roblox,” he says.
The title Roblox was a mash-up of the phrases “robotic” and blocks” – and it caught. The platform grew rapidly in reputation – and there have been additionally early warning indicators of its future points.
Mr Cassel observed some gamers “beginning to act out” and never all the time behaving in a “civilised” method a few months after it launched, remembers Mr Baszucki.
He says the roots of constructing a “belief and security system” due to this fact started “very, very early” and that in these earlier days there have been 4 individuals performing as security moderators.
“It sort of is what launched this security civility basis,” he provides.
However regardless of attracting first rate numbers, it was a yr later, when the agency launched its digital foreign money Robux, that it actually began to earn money.
Gamers purchase Robux and use it to buy equipment and unlock content material. Content material creators now get 70% of the charge, and the shop operates on dynamic pricing, which means well-liked gadgets value extra.
Mr Baszucki says there was some preliminary resistance among the many management workforce about Roblox turning into greater than a interest for its gamers, with the introduction of a digital economic system.
Robux stayed, and the agency is now value $41bn (£31bn).
Its share worth has fluctuated because it went public in 2021, however total Roblox shares are value about one third greater than they have been six months in the past, on the time of writing. Like many massive tech companies its worth peaked throughout Covid, when lockdowns meant hundreds of thousands of individuals have been indoors.
Mr Baszucki compares his expertise of constructing Roblox with how Walt Disney might have felt about his creations.
He describes his job as “a little bit like having the chance he had a very long time in the past when he was designing the Magic Kingdom”, and is concentrated on Roblox’s ongoing evolution right into a Metaverse-style expertise the place individuals go about their each day lives in a digital world, in avatar type.
They’ve additionally been public of their ambitions to ultimately appeal to 10% of the world’s players.
Requested to explain Roblox in three phrases, he replies: “The way forward for communication.”
We end our time collectively enjoying a few his favorite video games: Pure Catastrophe Survival and Costume to Impress.
We use his account and he is continually recognised by different gamers — however we nonetheless get smashed to items by a blizzard outdoors the Pure Disasters mansion.
Further reporting by Ammie Sekhon